Why Chinese Teams will never win TI.

I have what the Avengers never will, harmony. ~ Ultron

Do you see, the beauty of it? The inevitability? You rise, only to fall. You, Avengers, you are my meteor. My swift and terrible sword, and the earth will crack with the weight of your failure. ~ Ultron

I couldn’t help but notice, that Team Tide Bound, and Xtreme Gaming (Sounds like a name for a graphics card if you ask me, but I understand), in TI 2025, had the Yatoro complex. 

They were organized around one god-like player (Shiro or Ame), with four good crusaders who created space for them and protected them during team fights. As if they tried to help them win TI, as opposed to the strategy utilized by newer teams, where all five are extremely dangerous, and are a problem each and every one of them on their own that the enemy cannot afford to ignore. 

Whereas team falcons on the other hand, it wasn’t just Ammar, malrine himself was arguably better than topson in his prime, in terms of contribution to victory and making sure the enemy team has no chance of killing any of our teammates. You will literally fail to move because of this guy. 

The others were not standing there, watching, and waiting for their cores to win them the game either. They were incredibly strong and a threat on their own. They were all unkillable. They were all a problem. You don’t know who you can chase and kill. You don’t know who will be an easy pick off. They were all unkillable. Not just one or two guys who are OP and the rest are there just to help them out by being coordinated and supportive. 

I know Shiro is God-like. I saw him, and I was impressed. 

Impressive, most impressive. ~ Darth Vader

One far younger and more powerful.. ~ Darth Sidious

And just like Ame, he lost because of his team. 

1 v 1 compared to Ammar? Or Malrine? They are light-years ahead in terms of everything. Better in every way. True carries. They have my respect. 

But they don’t know how to deal with 5 unkillable griefers on the enemy team. That is new. You have to prepare for that, and you need the absolute best in every position on your team to be able to do that. To stand a chance against that. 

Think of Ame and Shiro like Satanic in a bad team. They are good enough, but they will never win TI. 

And I don’t believe that you can have the absolute best in every single position on your team, from any single region. To win TI, you have to go International. 

How to get out of low MMR in DotA 2.

In its entirety. 

And by low MMR I mean anything below 11k.

Pick a core hero that can 1 v 9. And itemize according to the game. 

Read that again. ITEMIZE ACCORDING TO THE GAME. 

NOT ACCORDING TO THE PROS, OR DOTA 2 PRO TRACKER, OR THE GUIDES, OR TORTE DELINI, OR EVEN ZQUIXOTIX HIMSELF. 

Calm down.

According to what can make you stomp this game. 

What can turn the enemies to potatoes. Or at least prevents you from losing to coordinated potatoes. 

“Coordinated Potatoes.” I’m gonna coin that term.

You guys, even high immortals, go the main build anyway, and then change an item or two to counter a specific hero only. 

No. I mean the whole thing. The whole god-damn build. From scratch. 

But you guys are addicted to blink BKB abyssal Manta Style. So this is not for you. 

This is for the ones who understand, that mastery is about learning the rules, so that you break them like a pro when need be. 

You guys follow the rules. And in order to rank up, you follow them HARDER. 

I don’t follow the rules. I create them.

There’s no spoon. ~ Neo

I was meant to be new. I was meant to be beautiful. 

We have six slots for a reason. These six slots ARE DotA. The whole Chess game. 

It’s not map awareness. It’s solving the puzzle, of what six items can win me the game. 

Working on everything else in the game, will never change your MMR or climbing capacity. Only making kills, especially late game can. 

Part of my arrogance made me think since my builds work 80 percent of the time, I should never attempt to deviate from them in any of my games. 

I was shocked when I tested that all the games that were unwinnable are EASILY won by throwing the entirety of the main builds I usually follow, and think what I need to buy this game in order to win instead. 

It doesn’t mean it’s time to buy BKB more often. 

WHAT DO YOU WANT! 

It’s not that simple! ~ The Notebook

Ask yourself what do you want, what do YOU need, in order to crush it this game. In order to vanquish your enemies. 

You are stuck in a hamster wheel running at full speed trying to maximize your farming speed, just to end up with the disgusting bullshit thrown in DotA 2 pro tracker from random statistics based upon who managed to finish what before the game ends. 

And your only way out is to farm faster. FARM HARDER. 

What are you trying to tell me, that I can dodge bullets?

No, Neo. I’m trying to tell you that when you’re ready, you won’t have to. ~ Morpheus 

Getting there faster won’t change the outcome. The build sucks and you will lose the game because of it. Even if it works some of the time. 

The only way to have a build that works ALL THE TIME is to change the build all the time. Sometimes even multiple times during the same game. 

You can quote me on this one. 

Maybe this game I’ll go tank Spectre with blade mail radiance heart of tarrasque etc. Maybe next game I’ll go ADC Spectre full DPS like I’m Phantom Assassin or something. And both can work under the same meta, but in different games. Each will fail if used in the other game, but not the current game where it seems to be working just fine. 

If the enemy has Drow Ranger Clinkz And FREAKING WIND RANGER, You can easily stomp with the tanking build. You can add Linken Sphere or BKB to it to survive, and then they’ll die instantly to their own damage even with satanic, as long as you only ulti after their BKB active is over. 

If the enemy team is Mars, Axe, Tide hunter, clockwerk, and invoker, why on earth are you going the tanking build on Spectre? 

Pick a decent ADC build, and go finish them off in two hits! They will die to your illusions if you have extremely high DPS! 

This is just a hypothetical scenario for clarification of the above mentioned principle. Maybe The whole match up is wrong and Spectre is destined to lose this one no matter the itemization. 

But generally speaking, in high MMR, you will lose because you picked the wrong hero. 

In low MMR, you will lose because of picking the wrong build or items for your hero. (Any core hero). 

I don’t understand why high immortal coaches think that itemization doesn’t matter below 6k MMR when it’s the only thing that can stop you from losing. 

Just because something is difficult, doesn’t mean you shouldn’t implement it or learn it early enough, because other fundamentals are more important. 

This is psychological. You will suck at farming even if you’re good at it, just because you know, even if you get six slotted on time, you’re gonna lose anyway because you can’t kill anyone. 

And the reason why you can’t kill anyone, is either because you belong to low MMR, picked a hero that cannot 1 v 9 anywhere even in low MMR, or your itemization sucks, or will not win you the current game, even if it’s the best build ever on this hero, compared to any other build whatsoever that has ever been crafted for this hero. 

Again, it’s not just MKB for PA, or BKB despite being Herald. 

It is bigger than that! It’s the whole thing. The whole build. The whole six slots! Not just one game changing item that would change everything! 

Even if it meant no battle fury first item on antimage in the first place! The whole pathway is reinvented to fit the current game! 

All of the above is assuming you are already qualified to get out of low MMR and if you got placed instantly in high immortal, your teammates will never lose a single game because of you, until you start to understand how could you actively start contributing towards your team’s victory over there as well. 

If you know the end result is hopeless and won’t work, you wouldn’t even try farming at maximum capacity. But if everything has a solution, that you can invent as you go, you’d become unstoppable. 

Your reliance on strategies designed and crafted by high immortal DotA 2 players, especially the professional eSports players, is why you will remain low MMR forever.

What you need to get out of low MMR is attaining the highest, strongest, and best version of your hero, humanly possible, especially the carries, or core heroes. The highest and full potential of your hero. Otherwise, you’re going to be stuck in the trenches or low MMR forever, even if all your general game stuff is perfect. Simply because, as Zquixotix puts it, heralds are bad, and DotA is the trench, compared to the highest level DotA we see in the DotA 2 professional scene.

Anakin, you know I’m not able to rely upon the Jedi council, and if they hadn’t included you in their plot, they soon will. ~ Darth Sidious 

The biggest mistake you can ever make is think that the pros discover stuff that would make you win more in low MMR. 

Not gonna happen. 

To understand this, you must first see the world from the perspective of the pro player. 

From a certain point of view. ~ Master Kenobi 

Itemization, from the perspective of a pro player, is the shortest pathway humanly possible, towards victory, given the fact that they are never relying on having a good game or outfarming the enemy. 

All they care about is not falling behind in terms of networth, compared to the enemy team. 

If they happen to do everything right, and not fall behind in terms of networth, what kind of timings can they have against the enemy heroes, given the current meta, and current match up they’re up against. 

Yes, that means that hero item timings are relative to what’s on the other side of the map, not absolute, as if it exists in a vacuum. 

A Phantom Assassin, in an empty lobby, does not need to hit a certain timing when it comes to obtaining the BKB, otherwise she will lose the game, or suddenly become unable to exist on the map without instantly dying to ganks and feeling like she’s harmless, too harmless to protect herself against ganks, much less join team fights. 

Since no one exists on the enemy team in an empty lobby, phantom assassin, in this case has no timings. 

Either no one told me, or no one knows. ~ Neo 

Who is she trying to have an edge over in an empty lobby? 

What high immortals are trying to accomplish is, how can I attain networth, fast enough, so I hit my timings, before they become obsolete. Before it is too late for these items to give them a significant edge or advantage against certain enemy heroes on the enemy team in this game. Otherwise, I’ll fall behind and the whole map suddenly closes up on you. 

You will then be forced to AFK farm, waiting for the enemy team to overextend or make any sort of huge mistake, in order to have a fighting chance against them. Otherwise, there’s nothing you can do to win this game. 

Since high immortals make no mistakes, your only chance of winning any game will be heavily reliant upon hitting your timings as fast as humanly possible. 

Everything you guys do is as if you have no opponent. You guys know how to hit creeps, I get that. You’re not 6k by some fluke. ~ BSJ

It is not about playing a flawless game and then go fight. It’s about countering the enemy every single millisecond of every single game. Having an edge over the enemy. An advantage. Superiority. Through hero matchups, and item timings. 

This is what the entirety of high immortal itemization is all about. 

It has nothing to do with reaching the hero’s full potential. 

They are playing a whole different game.

Literally the difference between League of Legends and DotA 2 is smaller than the difference between Crusader and Archon DotA, and that of high immortal (11k plus MMR and beyond) DotA.

Using their strategies is a must up there, in their high MMR brackets, but not following them in low MMR is still not the end of the world. In fact, I can argue that not being bound by their strategies is key to getting out of the trenches, or the entirety of low MMR.

In low MMR, you need to win, despite bad teammates, not with them or because of them.

This is exactly what I wanted, all of you, against all of me. How could you possibly hope to stop me?

Like the old man says, together. ~ Tony Stark

Dr. Banner Roars

In low MMR, I’m afraid that won’t work. If it happens, it happens. But don’t rely upon it, because it is the exception.

Team fighting does not exist until above 5k MMR. ~ BSJ

You have to play Herald DotA. Fundamentally sound, self-reliant, strong, self-sufficient, individualistic DotA. ~ Zquixotix

They call it 1 v 9 for a reason. You have to be perfect and complete on your own. Like a Jedi Master.

Your skills are now complete. Indeed, you are powerful as the emperor has foreseen. ~ Darth Vader

And in order to be able to do so, you must never rely upon timings to counter the enemy and defeat them. You must become the most powerful version of the hero humanly possible, and then nothing shall stand in your way.

But why high immortals and pros don’t play like that?

Because by the time they reach that, it will be too late. For their enemies will always find a way to end, before they even get started.

Embrace the forbidden.

Your reluctance to shred your enemies to pieces, is why you never gain MMR in DotA 2.

When I get angry, I get a rampage. 

You just let them end bro be PMA let’s go next. 

We’re not the same. 

I cannot unsee this. 

For smurfs, it feels like they’re farming rampages like it’s inevitable when you’re stomping. 

I’ve had like 1.5k MVPs lifetime, but rampages? They are like a couple dozen if you know what I mean. 

I’ve stomped countless games before. More than I can count. I’ve won an endless amount of UNWINNABLE GAMES. Where my teammates lost hard all game long, the score is 74 – 13, and the enemy team were pushing high ground to end. 

I have done that. 

And my biggest quest was, can I extend that, from my handful of main heroes, to other carries? Can they do the same, be as powerful? 

And the answer was yes. Every single agility hard carry can do it. Even after they removed the facets. 

So I trained, hard. Until I noticed that, when I’m like I’m done with those kids I’m gonna show them who’s boss, I pick from my new hero pool, not my main old ones. Subconsciously, not strategically. And it became easy for me. 

I discovered years ago that once a Grandmaster on a certain hero, always a Grandmaster in the whole game of DotA, perhaps even League as well. All you need is just practice, until you no longer have no idea what is going to happen once you randomly jump in to fight to save your teammates. 

Yes, I know how to play Sven, but I wonder what’s gonna happen if I jump on this guy this way and attack him. What will happen? Will I get stunned? Kited? Will it work? How long does it take me to kill him? And what happens next if I survive? 

Experience, even if you know how to play the hero. Even if you know how the hero works. 

And you don’t need to achieve grandmastery on every single hero. You are already a Grandmaster. You just need to practice the other heroes, until you extend that same level of grandmastery to them. 

It didn’t take me years. It took a few months. 

But it did happen. And I’m proud of it. 

I finished DotA, so to speak. And I no longer need MMR. Because I can always get it. Because of who I am. It’s just a matter of time. 

But a rampage? You don’t need a rampage to win every single game. Even if I’m in Herald III, I have no reason ever, to aim for a rampage. It’s very hard, and you will overextend and die trying to get it anyway. And you only lose easy games when you die. 

But I noticed something. When the enemy pushes it too far, like there’s no tomorrow. I, then, get a RAMPAGE. Unplanned, unpremeditated, unexpected. 

I did not ask for it, aim for it. It just happens. Because I wanted to destroy my enemies. 

But they have to push it too far. They have to be immoral, to an extent that makes them deserve it. 

The thing is, I will never get it if I’m chill and the game is so normal paced you can AFK farm your way into victory peacefully. 

When you are angry, you make mistakes. You shut down. You let them end. You give up. 

I, get a rampage. 

Because I know how to use my anger, rage, hate, and fear, to become more powerful. 

If you only knew the power, of the dark side. 

Why you feel suddenly nihilistic and sometimes a little bit psychopathic after every creative big move.

Embracing your creativity triggers your processing powers to the maximum, until you start being hopeless and nihilistic for a couple of days, and then when the processing is over, and your frontal lobes are released again back online, the beauty begins. 

Notice then the huge smile on your face. 

Nothing else can ever bring a bigger and more genuine smile on your face.

Nothing, nothing, compares to that moment. When it all makes sense, and it all suddenly becomes so worth it. 

All the philosophical nonsense you engaged in before that in your head, doesn’t count. Treat it like REM sleep. It is useless, but is essential for the process of processing everything. 

Focusing on making kills, from second one, is the only fundamental that you should care about, until high immortal, in DotA 2.

Focus on making kills, while never dying, like there’s no tomorrow, and then you’ll escape low MMR DotA 2, for good. You must be kill oriented, as opposed to farm oriented, from the start, to climb out of the entirety of low MMR, for good. There’s no amount of fundamentals that you can fix without that, that can reliably make you accomplish that objective.

I know Kung-fu.

Show me. ~ Morpheus 

I’ll kill them, I’ll kill them all. ~ John Wick, Chapter 2

What are you trying to say to me, that I can farm like Arteezy? 

I say when you’re ready, you won’t have to. ~ Morpheus 

What if I told you, that you’ve been lied to, all your life, when it comes to winning in DotA, gaining MMR, climbing out of low MMR, even climbing behavior score. You were told that you need to fix your fundamentals, and make less mistakes. 

You were deceived.. And now, your republic, shall fall. ~ Darth Malgus

What if I told you, that the secret to becoming immortal, becoming better at DotA, fixing your MMR, behavior score, match quality, everything, is all about, how good you are at making kills, or making kills happen. 

Nothing else WHATSOEVER matters, when it comes to DotA. 

Perhaps, in League of Legends, it’s all about how well you perform in team fights, in a way that makes your teammates always more likely to win those team fights TOGETHER, with you, not solely because of you, but as you part of the bigger picture, like an army marching together as one towards victory. 

But when it comes to DotA, it’s all about solo kill potential, whether those kills take place in team fights, or as solo pick offs randomly across the map because you know enemy antimage is still farming alone his own bot jungle at minute 30 while extremely low HP with not enough mana to blink away.

That sounds oddly specific.

The thing that I will always fail to fix in your brain is to make the switch so you can instead of last hit creeps without missing, you last hit heroes, without missing.

There’s no escape.. ~ Vader

Because for you, even people who are 11k plus MMR, the philosophical debate is all about should I farm, or join team fights and help the team so they don’t feed too much because they will then be playing 4 v 5 without you. 

WRONG. ~ Jordan B. Peterson 

You should never join team fights to “help”. 

You should only join team fights to kill. 

Fire at will! 

To last hit enemy heroes. To farm kills. To make kills happen. To add a bunch of kills to your kill streak. To hunt for kills. Regardless of whether or not those kills can be considered as cleanup kills or not.

The question that you should be asking yourself instead is, Can I do this now? 

If the answer is yes, then go for it. Go join those fights and make kills happen.

Then you will die. ~ Darth Vader

If the answer is no, then why are you so underfarmed to an extent that does not allow you to begin doing so, once the laning phase is over. 

The difference between high immortal Phantom Assassin, and a low MMR one is, the first one thinks, I have my ulti now. I’ve reached level 6 on my hero. It’s time to farm kills. 

The low MMR Phantom Assassin, on the other hand, thinks, I need battle fury, DeSo, BKB, and at least morbid mask, before I can fight or join team fights. 

Same for antimage, I need Manta Style and battle fury and skull basher, and then I might consider joining team fights. 

The high immortal antimage thinks, I have LEVEL 2 NOW, on my hero. It’s time for me to farm kills. I only need blink and mana drain to do so. 

And he’s not doing this against level 30 six slotted enemy heroes. The enemy heroes are still at level 2 as well. 

But look how early he is thinking about farming kills. 

It is somewhere around minute 3. You, around minute 30. 

That’s why he’s high immortal, and you’re not. 

It has nothing to do with the fundamentals. 

I’ve said this in the past, and I’m going to say this again. Kills are the most reliable thing ever in DotA 2. 

Even in low MMR? 

Especially in low MMR. 

High immortals have given up on farming kills against each other in the laning phase, because they are all unkillable from the start. They just DON’T DIE. 

Rule number one: Don’t die. 

Rule number 2: Follow rule number one. 

That’s why, their fundamentals, revolve around, playing as if you have no opponent. And farm until you’re strong enough to outfight high immortals. 

In low MMR, there’s only one fundamental. Farm kills, from second one, until you’re ready to end the game. Until you win that one fight, where after you win it, all your teammates are still alive, and are strong enough to go end and go high ground, without worrying about buybacks or whatever. And nothing can stop them now. 

You have no idea how slow 99.9% of the DotA 2 players are. The game itself slows their mental agility. You want to notice how slow you are? Play League, and look at people wondering, what’s wrong with this guy. He seems to not be intentionally griefing, and he’s doing EVERYTHING right, but he’s, he’s..

FREAKING SLOW!! 

Look at rank 400 EU UNION ranked games. The people are INSANELY SLOW, but they don’t miss their spells, they do everything right, they make no mistakes. They wait for the right moment to jump in, they know how to play. 

But they are doing everything, while in deep sleep mode. They are AFK in their heads, without griefing games, necessarily. 

Don’t get me wrong. Not all DotA 2 players are slow, or too slow. 

But this is like real estate. 

Everybody else has maxed out on DotA 2 game knowledge (thank you BSJ), fundamentals, farming speed, fixing the laning phase, and the next level is, just pick meta heroes, copy the pros, and gain easy MMR, without the individual himself getting better! 

And you want to compete with that. You want to out do them, when it comes to all that.

Good luck with that. There will always be someone, who can outfarm you, out CS you in the lane, or make less mistakes than you do.

But when it comes to speed, and making kills, or outfighting your enemies?

The sky is the limit, because no one is trying to do that, and what’s better than that is, they can’t, even if they wanted to, because they don’t have what it takes. They don’t have the intelligence, talent, creativity, cognitive ability, speed, wisdom, mental agility, or abilities, to compete with you. To outfight you.

For a simple reason, they are humans. They are part of humanity, and humanity sucks. At least when it comes to intelligence and cognitive ability. IQ.

You are part of the rebel alliance, and a traitor, take her away! ~ Darth Vader

It’s him, the anomaly, do we proceed? Yes, remember, he is still, only human. ~ Agents of the Matrix, upgrades

You said you would destroy the avengers, make a better world?

It will be better.

When everyone is dead? ~ Wanda

You must understand, that unless you are a total idiot, the entirety of the DotA 2 community or any community whatsoever, can’t be ahead of you, better than you, or above you in any sort of ranking system or dominance or competence hierarchy there is, no matter what.

It is because you refuse to resort to the one thing that you know makes you better than all of them combined.

Yourself.

You are not resorting to your talents, creativity, intelligence, knowledge, experience, wisdom, abilities, skills, and what makes you special. You are not resorting to your genius. You are not asking yourself what am I missing. How can I win those games. How can I get better. How can I get out of this mess and deal with this situation. How can I solve this problem. What should be done at the moment. You ask yourself what would Yatoro do if he was in my place.

The question should be, what can I, do, if I’m in Yatoro’s place.

No, I, am your father. ~ Darth Vader

You are not living up to your full potential.

It’s all Obi-Wan’s fault. He’s holding me back! ~ Anakin Skywalker

You don’t need guidance, Anakin. In time, you will learn to trust your feelings. ~ Darth Sidious

You are source. The answer has to come from you.

No more training, do you require. Already know that, which you need. ~ Master Yoda

You just mastered the fundamentals, but nothing has happened since then. Nothing has changed. You did not evolve. You did not improve, grow, or get any better. You did not unlock or reach, or even come close to, your full potential.

That was dramatic. I’m sorry I know you mean well, you just didn’t think it through. You want to protect the world, but you don’t want it to change. How could humanity be saved, if it’s not allowed to, evolve? ~ Ultron 

You do not change, you do not get smarter, better, or faster, you do not evolve. 

You just FIX YOUR MISTAKES. LIKE THE SCHOOLING SYSTEM HAS TAUGHT YOU. 

As opposed to honing your talent. Focusing on how can I, upgrade my speed. Become better, stronger, faster. Improve, grow, and develop myself to a better and higher level and version of myself. Reach my full potential.

Hmmm, upgrades. ~ Neo 

This is the disastrous situation we arrived at, because the pros are all salivating over the insanely huge TI prize pool, at least in the past, and that made DotA all about what can I exploit. What can I do to trick the enemy into a trap they never predicted or anticipated, and that’s how they will lose. 

As opposed to, we’ll try our best, and so will our enemies, and the guys with the most talent, speed, wisdom, intelligence, knowledge, experience, and better skills, training, coordination, and strategy, will always win. 

As opposed to, how can I get better, as in stronger in the force, and then I’ll end up winning more. 

How can I reach my full potential, and then worry about MMR. 

You tend to get out of the griefer pool and the system “forgives” you the second you start being kill oriented from the start, otherwise, you’re disruptive, because you are not playing the game the way the developers intend it to be. It’s the only way out of the smurf pool and the griefer pool, to become kill oriented from the start. 

That’s why it has been becoming harder and harder to solo carry the game through AFK farming alone since a decade ago. 

That’s why you couldn’t destroy me. ~ Luke Skywalker 

Look at ALL PEOPLE SMURFING, what do they have in common. 

They all follow my formula. They all farm kills from the start, as early as level one. 

And how they win? They make average 60 kills every single game, almost ZERO deaths, and one billion assists. 

They don’t AFK farm until six slotted, and then join team fights, in the hopes of turning the tide of the battle, because they are now slightly stronger than the enemy, and they have a little networth advantage over the enemy. 

When I told Zquixotix you are WRONG, in his face, he intentionally misrepresented me for views, to an extent that made him intentionally misunderstand me, in order to defend himself and have fun with the viewers at the expense of a random dude who pointed out the obvious. 

You will NEVER get out of low MMR, unless you look at low MMR people and can’t help but think to yourself, hmmm, easy kills.  

This was my stance. It simply says of course we need more than the laning fundamentals, to get out of Herald and the entirety of low MMR. Stating in public that you simply don’t need more than that, is misleading the masses to say the least. 

But Peter, I fixed my fundamentals and gained MMR? 

It’s because you were losing because of bad fundamentals, but the core skills that you are taking for granted, that you can never climb without, you already had that built in. It came naturally to you. That’s why you were always entitled to climb MMR. That’s why you always thought I never belonged to my MMR bracket. 

You wouldn’t have that dream in your heart, if you didn’t already have what it takes to make it happen. ~ Marie Forleo 

Kills are the most reliable thing in DotA 2, ever. It’s time for you to stop walking on eggshells, and start playing the game. 

But I don’t wanna die! 

It’s not dying you need to be afraid of, it’s not having lived in the first place. ~ The Green Hornet

The real reason behind endless losing streaks, in DotA 2.

It’s not the algorithm, it’s your pain.

Pain. 

Not Pain DotA, but actual physical, mental, and emotional pain. 

And it is not a joke. This pain cripples you and dramatically dampens down and reduces all your abilities. Leaving you feeling like a prisoner with infinite intelligence but inability to act. A prisoner in your own head. Your own body. 

You guys call it tilted. The antimage that never seems to want to leave the jungle, despite being immortal. 

But, there’s a way. A cure. 

Pain killers. 

Not drugs, at least not the artificial addictive ones. 

Natural ones. 

Endorphins. 

How to obtain? Physical Exercise. Especially heavy weight lifting, push-ups, pull-ups, dips, squats, and sit-ups. They are better than cardio, and they always include cardio alongside the strength and hypertrophy aspect of them. 

All of a sudden, after the workout, all your abilities are back, and you are high immortal again. 

Why the faster you try to go, the slower you become. 

The third ability.

I killed you, Mr. Anderson. I watched you die, with a certain satisfaction, I might add. ~ Smith, The Matrix Reloaded

In order to unlock your full potential, when it comes to speed, how fast you can become, you don’t need to improve your flexibility any further, if you’re already a Grandmaster. You need a third ability.

The first ability will always be processing and movement speed. How fast you can run. How fast can you sprint, and for how long. With full focus on running faster, in a linear direction, towards your goal. No distractions. This is just speed equals distance covered in less time. You are just running faster, not slowing down or moving around to dodge anything. Unchecked, unopposed, at full speed. How fast can you go, without thinking.

Run, as fast as you can.

As fast as I can?

As fast as you can. ~ The Incredibles

The second ability, is pure flexibility, accomplished at maximum speed humanly possible.

How’d you do it?

Do what?

You moved like them.

I wasn’t fast enough. – The Matrix

How fast can you switch between goals, tasks, and targets, without losing or sacrificing speed in the process.

Good, but you’re faster than that. Don’t think you are, know you are. – Morpheus, The Matrix

Which brings us to the third ability. Which is only attainable once grandmastery is attained.

Only a true Grandmaster can wield such infinite power.

The ability to stop yourself after you’ve launched a move at full speed with maximum strength and determination, and then switch to flexibility mode, and pick another move, that the situation needs to survive, or win the encounter.

It is not like pulling the handbrake. You don’t want to shut down the whole thing, and then initiate once again with new activation energy, and then launch a new similar focused powerful rigid attack in another direction with all your might either.

You need to instantly go to flexibility mode, where there’s no charged focus in a certain direction with all your power, but low energy disengaged infinite speed movement in opposing directions, according to what the situation needs every millisecond. Reacting, with zero rigidity, and infinite speed, to whatever that is happening in front of you, with total disengagement from charging yourself up in any certain direction in particular. No power strikes in flexibility mode. Just infinite speed, at switching between targets, goals, moves, actions, tasks, or outcomes you’re pursuing. Like you’re not even fighting. You’re just buying yourself time, until you determine what the next move is, even though you did not stop moving altogether in the meantime, but you were in constant motion at maximum speed possible, like a Matrix Agent, dodging bullets.

What are you trying to tell me, that I can dodge bullets?

No, Neo. I’m trying to tell you, that when you’re ready, you won’t have to. ~ Morpheus, The Matrix

The ability to instantly abolish, kill or end a premeditated, predetermined strike, where you have mustered all your physical and mental strength, and poured it all into that strike, or move, or next action, is the third ability. The ability to instantly being able to switch between rigid maximum determined focused speed, and infinite flexibility, is the third ability. Canceling the whole move, after you’ve summoned maximum energy humanly possible into that move, or to power that move, and charge it with full energy, focus, strength, power, and speed, like it never existed, as opposed to stopping yourself in the last millisecond, which is depressing, energy draining, and depleting, and leaves you frustrated and immobile afterwards for a few seconds. And then you take time to think what am I supposed to do now, or instead. You lost the fight in those moments.

Trust me, you lost. – Anakin Skywalker

You have to abandon the move, and instantly switch to full flexibility mode, instantly, with no time in between. Alternating between full speed mode, and flexibility mode, at instant speed, with infinite speed like there’s no time in between, is what the third ability is all about.

Much to learn, you still have. ~ Master Yoda

You must understand, that Anakin Skywalker lost to Obi-Wan Kenobi on Mustafar, just because he did not unlock that third ability yet. He was not a Grandmaster, yet. That’s why, he mustered his full power, his full potential, rigidly in a certain direction, with disregard to what is taking place, otherwise, he would’ve blocked Obi-Wan’s Light Saber with one strike, landed safely, and continued the fight normally as before, which eventually he would’ve won easily, because he is infinitely more powerful than Obi-Wan could ever be.

Flexibility alone, won’t cut it. It will lack strength, power, and speed, if it was all there is. Speed alone, can get you killed, by a much denser, slower opponent, just waiting for you to land, only to kick you towards the wall with all his strength.

You think this is air, you’re breathing? ~ Morpheus

Master itemization, the key to immortality.

How to turn unwinnable games into easy MMR, in DOTA 2.

You are losing because you build the same items every single game regardless of the situation.

This isn’t a joke. 

You must understand, that every hero has a counter matchup or hero, sometimes as straight forward as antimage counters Medusa, but sometimes as subtle as ancient apparition OBLITERATES poor IO entirely. I literally tell my teammates, kill Ancient Apparition first, and I’ll heal you all better than the fountain. 

He also counters huskar, but that’s a good thing.

And, the point that I’m trying to make here is; every single hero CAN be potentially countered through items. In fact, the entirety of the enemy team can be countered by a single hero, who buys the right items. 

Counter heroes, counter items. 

Itemization, in my opinion, is the hardest thing ever to learn and master in DotA. Literally the hardest to understand. So, I’m not going to spend a ton of time trying to help you with it, when you’re under 6k MMR, unless you’ve mastered everything else first, because mastering everything else combined is still easier, and more doable. ~ BSJ (I’m paraphrasing, he said that a gazillion times before, and he is right about that, but not for me). 

The problem isn’t buying the recommended items on DotA plus assistant, or DotA 2 pro tracker. 

It’s buying the SAME ITEMS EVERY SINGLE GAME REGARDLESS OF THE SITUATION. 

Does that mean I should buy different items every single game just for the love of it to game the system? 

NO. 

Buy items ACCORDING TO WHAT CAN MAKE YOU WIN THIS GAME. And in the right order. 

Ask yourself, what do I need to have, in order to not just die instantly right after I join team fights. How can I make kills. How can I survive and escape. How can I disable the support with escape, and how can I become unkillable if need be. How can I always get the kill. 

To unbalance it. ~ The Oracle 

You don’t have to itemize in a balanced way. Balancing escape, survival, with damage, and tanking. 

You only have to itemize according to what can help you do what you want. 

For example, I blink with Axe and I die instantly, because even if I have BKB, they might overwhelm me with physical damage and I die on my way out. BKB is active, taunt is on cool down, blink dagger is on cool down. 

I might die to hits, unless I have a Silver Edge. (Wind Waker, they are just waiting for you to land). 

That is an example. Not the way forward regardless of the situation. 

I need blade mail on Crystal Maiden, buy it. 

I need BKB on Juggernaut. Why not. 

I need Linken Sphere on PA. I saw a pudge once just walk towards me while my BKB is active, and just ulti me. THE AUDACITY.

Sell battle Fury, buy Linken Sphere instead. BUT THE DAMAGE BRUH? 

You can’t deal damage, if you’re dead..

You cannot change your hero after the picking phase is over, but you can always change your items. 

Do that, and watch your MMR skyrocket in no time.

Why you are losing because of your main heroes.

I’m glad you’re awake, I wanted to show you. 

I don’t have, anyone else.. – Ultron

Everybody has their main heroes. The key is to understand that you will be forced to pick your main heroes when you’re on a losing streak, no matter what. 

Once you understand this, you’ll understand why you must expand your hero pool to the best of your ability. This is key to raising your win rate that works better than anything else you can ever learn. 

You will get tilted, and you will pick your main heroes nonstop until you win. It is inevitable. That is just fact. 

What are you trying to say to me? Are you trying to say to me that I should pick my main heroes only when I’m struggling with winning? 

I’m saying when you’re ready, you won’t have to. 

Make sure the heroes that are your main are strong enough to solo carry the games and win you the unwinnable games. 

My main hero 5 years ago or so was Lina. I will ALWAYS lose late game if I’m a Lina BECAUSE I’m a Lina. 

You will pick your Grandmaster heroes when tilted. EVEN IN TI. Think Quinn on Pangolier or Ame on Juggernaut. 

Make sure your main heroes don’t suck, otherwise you will always be held back by how strong they can be or the height of what they’re capable of when they are at their full potential. 

Make sure your main heroes are strong enough, because you will tilt pick them anyway when you’re losing, even against counters, and if the heroes are bad carries for example, you will always lose because of them, even if you are doing everything right when it comes to the general stuff. No, strong heroes, not weak heroes that are only good when they’re meta. Heroes that will always own. Winter Wyvern, for example, is a helpless squishy support hero. You will never solo carry the game against all odds in unbalanced games regardless of the meta on a hero like Winter Wyvern.

When the hero is good because the hero is meta, that doesn’t mean anything. 

The hero itself has to be strong even at its lowest meta. For example, Mars will always be an OP offlaner. Regardless of the meta. Unless they REMOVE the hero from the game, he will always be something. 

Yes, but if your best heroes are also the strongest of DotA heroes even when nerfed, even against counters, you will have a much higher win rate. As in 70 percent, instead of 51 percent. 

Even if you “know” the hero, your speed and performance on said hero will exponentially increase the closer you get from grandmaster rank on the hero. Make sure your mains are worth it. You will win or lose because of them. 

Make sure your main heroes are strong enough to always be capable of winning unwinnable games, otherwise, you will lose because of them, because you will be compelled to pick them when tilted, desperate, or on a losing streak.