Why devaluing yourself will never lead to success.

You will never succeed, as long as you think you don’t matter. You’re not important, even if that allows you to enjoy life more, because you don’t care, or you don’t give a damn anymore. 

You must think to yourself, I wanna succeed at the highest level, in order to attain the bare minimum. 

If you are not important enough, you will have no reason to succeed, to not settle, to not accept the bare minimum in life.

If you’re not important, if you don’t matter, why even try?

Your energy will naturally get drained and depleted, because of such beliefs. And you will never have enough energy to fix your life, much less attain anything extraordinary, if you don’t think you are important enough to deserve what you’re aiming for or trying to accomplish.

Self-esteem is essential for success. You can’t have anything in life without it, even if you wanted to.

Why consistency matters.

Making slow, small, even tiny little progress, consistently on a regular basis, regardless of the quantity, amount, or quality, will always be more than enough. It’s not about getting somewhere because of that. It’s about consistently and continuously making progress, on a regular basis, no matter the outcome. This fixes your mental health, sharpens your abilities, and keeps you in shape, enough to make the big moves, that actually make the big changes happen. 

Most of you think that you need to stay consistent because the overall progress you make over a prolonged period of time as a result of consistently showing up and making tiny little progress on a consistent and regular basis will get you there and make you succeed.

That might be true in some instances, but it’s not the whole picture.

At some point, you’re going to need to make huge leaps and big moves in order to make change happen. In order to make a difference. In order to make serious everlasting progress and significant advancement forward.

That requires a ton of energy and focus. This requires momentum. And you build that momentum, by consistently showing up and making progress, regardless of the quantity or quality of that progress.

You will not have that if you’re inconsistent. You will be out of shape. You will not have what it takes to make those big moves.

It is not about building the habit of consistently showing up on a regular basis. It’s not about slowly getting there steadily over time without even trying, in order to not burn yourself out.

It’s about building enough momentum of progress and change that gives you and provides you with enough reward to be able to operate and perform at your highest level and full potential. You are no longer sand-bagged or slowed down by lack of progress or momentum, and now you have no problem with working longer and harder without getting exhausted, because you no longer feel like no matter how hard or long you work or try, you will never make enough progress to make a difference or see significant impact, improvement, or change in what you’re trying to accomplish or reach.

You have to understand that lack of outcome, progress, significant achievement or accomplishment in and of itself is draining to your motivation and energy, and makes you think, why bother, no matter what I do, it’s too late, I’ll never amount to anything, and I’ll never get there, and I’ll never make it, and I’ll always end up nowhere. Because even if you work at maximum capacity for a whole month or even a whole year, you’ll feel you still have nothing, and still have accomplished nothing, and you’ll never make it, and you’ll never get there.

Momentum and progress, even if attained extremely slowly over a prolonged period of time, will cure and end all of that, and will make trying to make more progress feel like a normal thing to do, that does not drain you, but in fact energizes you, and eliminates the feeling that the tiniest of tasks will always feel like moving mountains in terms of difficulty and challenge. It will end the perpetual belief and sense that no matter what you do or how hard you try, it’ll always be in vain, and you’ll never get anywhere.

All you need is consistent momentum of progress from consistently showing up, regardless of how how you feel, until that happens. And now, you no longer have to settle for breadcrumbs of progress or achievement every session or time you try to work on anything, because you already have the energy, fuel, momentum, motivation, sense of accomplishment, success, reward, and achievement, and intelligence and cognitive abilities to accomplish anything, in one day.

How to deal with teammates who are AFK farming all game long until you lose, but are not intentionally griefing.

How to deal with players with main character syndrome on your team.

Keep playing as if they don’t exist. As long as they are not dying, they will win you the game at some point. 

Your job is to prepare on the side for when that happens. Make sure they never die in team fights. They will then get ultra kills and end the game. 

Unless intentionally hard griefing the game, these people are your winning condition. They are VERY strong and know what they’re doing, but they are not high immortal or all-knowing. 

I used to think I’ll always lose because of them. Until I saw they delay until they become unkillable. 

You need others to be strong in order to win games. Do not solo carry every single game. Let others do it, and modify the outcome of fights from afar on a carry hero that can step in and still 1 v 9 if your team couldn’t a hundred percent do it on their own. 

I noticed the games that I win have two characteristics. I tend to average 40 to 60 kills and assists with less than 5 deaths, and I have teammates who are all good and strong, even if the enemy team is still better. 

You can’t 1 v 9 with bad teammates. It’s extremely hard and very rare and you must have no counters and space created. Since Crusader, you need all teammates to be good at the game, except maybe the supports. Do not tilt your cores no matter what. 

I’ve seen my cores play 1 billion plus their normal performance the second they think I’m smurfing from top 100. Do not judge until you stomp and reassure them that you have their backs. (As opposed to a clinkz with random kills that lead to nowhere and protects none of your teammates). 

Tip of the day: Always stay behind one of your cores, and ask one of the supports to be with you both at all times. Do not farm miles away from your team and then tp to fights. Unless you have boots of Travel 2, you will always arrive too late. The dead lane concept is everything. Jenkins has an old video about it. It’s the reason why you’re losing in low MMR. 

The new CSing targets for becoming high immortal in DotA 2.

120 CS at minute 12. 

90 CS at minute 10. 

300 at minute 25. 

400 at minute 30. 

500 at minute 35. 

Without a farming item, in normal all pick mode. 

And you still think 50 CS at minute 10 is enough. 

Go into an empty lobby, and get those numbers, at least once a week. 

This is like 10k MMR at least. You’d be amazed. 

And then when you’re in a real game contested, when you are doing horribly, you’d hit 80 CS at 12 minutes, while others barely have 60 at 12, and most of them 45 or 50. 

It compounds. 

You will then hit the jungle like they do. 

They will be farming battle fury, and you will be finishing butterfly, or its equivalent. 

You will never lose a game again because of being underfarmed. Only because you got hard countered and other stuff. 

It works on all non flash farming heroes. 

The numbers could be 1.5 times that on flash farmers like Luna, etc. 

CSing trainer only makes you good at last hits. 

But when you are in a real game, you will find yourself looking at the bigger picture of CSing all the time while surviving harassment and making kills simultaneously. 

Your support will look at you farming weird lane creeps during the team fight without missing either the lane creeps or the kills. 

This is everything. 

You have to understand that creep aggro and lane equilibrium, etc. the point of all that stuff is to get those numbers. If you don’t get them, you lost. 

Pain DotA still recommends 200 CS at minute 20 on flash farming heroes. 

It’s entirely possible now to get 260 CS at minute 20 on NON FLASH FARMING HEROES, like juggernaut and Drow Ranger, without a farming item, not mask of madness, not Midas, not maelstrom, not battle fury, no nothing. 

People still think PA is a bad hero because you NEED battle fury and two other items in order to join team fights. 

Do NOT buy a farming item. It’s like flushing Gold down the toilet. 

Don’t buy DeSo first item on PA either. You just need mana and regeneration to survive in the jungle. 

Witch blade and headdress will be more than enough for that. And with your third ability, jungle creeps won’t attack you at all. 

Everybody is a flash farmer, from a certain point of view. You just need levels and your normal items to do so. You no longer need a farming item. 

Don’t 1 v 9 ranked games in DotA 2 in order to gain MMR. It’s an obsolete strategy. It no longer works. At least it’s unsustainable in the long run.

Don’t try it. ~ Master Kenobi

You underestimate my power.

If you’re trying to climb out of low MMR in DotA 2, do not attempt to solo carry every single game, with disregard to your teammates. You will fail.

Let others do it for you, for free, stay behind them ALL GAME LONG, and avoid the excruciating smurf pool that inevitably follows if you tried. 

I was shocked to see high immortals and pro players join every single team fight every single game even if they have zero impact with heroes like faceless void, phantom Lancer, antimage, etc. 

They never 1 v 9. 

You must understand that 1 v 9 is not a sarcastic term to say I won despite hard noob teammates. 

It’s playing as if your teammates don’t exist. EVEN IF THEY’RE WINNING EARLY GAME. 

You still didn’t check the map, ask where’s my share of the loot, or join in on the madness. 

You just farmed, until it’s too late for the enemies to stop you. 

Until the point of no return. 

Until the enemies think to themselves, what’s going on over here? Why are we suddenly dying like ants around the map?? We were winning all game long. 

Until the sky rained fire.. 

And then you said with a wicked smile on your face; Let battle be joined.

Jokes aside, it has a very limited potential to work back to back for over a hundred games.

You will be delayed by the smurf pool, heavily. 

People will focus on you, kill you once, and then go end instantly. Your underfarmed potato teammates won’t stop them. 

Stay behind the cores, and make sure they never die, is a way better strategy to climb out of low MMR. 

Always fight with them, but don’t tank any sudden area damage that may get thrown in their faces when they go for kills. Stay behind, and wait for the right moment to strike, when you are certain you can make it out alive. 

If there’s no fighting, you can farm in between, without griefing the farm of your cores. 

Position 4 is perfect for this role. The problem with position 5 is that you’ll always be a squishy support that is easy to kill. You will lose late game because of that. Pick a highly survivable high DPS support hero that does not take forever to become capable of fighting. The earlier you can join team fights, the better. Queen of Pain is a perfect example for that, and she is designed to be a perfect position 4. You will be weak as a mid hero late game because you’re not unkillable. You don’t want to be the main focus of your enemies. Become illusive. Never die, no matter what. And stay always behind your cores, ready for battle, with full mana and HP. 

There’s no surrender button in DotA, for better or for worse. It means, you will never kill your enemy heroes endlessly into submission. They will not give up, and you are going to lose because of that. 

You already made forty to sixty plus kills already. And you’re exhausted. What more can I do to climb and win? 

But if you make sure your carries never die, they will keep chasing kills and pushing towers, buildings, and objectives, like automated bots with no sign of psychological exhaustion or depletion in sight. They are happy with you, because what you’re doing, the kind of help and support you’re offering, is unusual, unprecedented, in low MMR. 

And that makes them play at their absolute best. 

If you attempt to solo carry the game on the other hand, regardless of what your teammates are doing, they will get tilted, give up, and stop trying as hard. They will play at their worst, or at least below average performance. 

Remember, you can only win if your teammates are strong and well farmed. You can very rarely win in case they are underperforming or outright griefing. You can only rarely win with hard noob very bad teammates on your side. 

You will climb, if you never lose a winnable game, that you could win, if everything goes right. 

Do not lose those games, and watch your MMR passively climb and increase over time, without even trying. 

You will find yourself sometimes supporting your offlaner for around five to seven minutes, and then you will go help the safe laner, simply because his hard support specialist is already helping and supporting him from the start, and you will be the third. Together, you will be able to protect him much more easily, than if you try to win your side lane with only one core while enemy mid is rotating for easy ganks and kills. 

Ward sentries off of cool down, regardless. 

Team fighting is a must. Don’t listen to any high immortal who tells you to solo carry games in low MMR. 

They don’t know what they’re talking about.

Mind-blowing behavior score findings you need to know.

The real reason why you can’t climb behavior score in DotA 2, regardless of performance or improvement.

Disruptive gameplay, and what it really means. Why didn’t valve just call it toxic gameplay.

Finding number one. 

People above 9k behavior score are awesome. I will never lose games because of them, ever. Even if they are herald I hard noobs. I will only lose because I was too tired but I wanted to play DotA anyway. For two reasons, I can’t lose when I’m at peak shape, and with high behavior scoring people, not because they are good when it comes to skill, but because of the nature of the people. They are.. human, to say the least. This is regardless of smurfs, because wherever I am, I AM THE SMURF, I AM THE GUY WHO KNOCKS ON THE DOOR, and I have deleted multiple accounts where I had 70 percent plus win rate with people who are boosting in the smurf pool with a hundred percent win rate with a rampage every game to calibrate divine and then keep winning in ranked afterwards until 10k plus MMR. 

They ABANDONED because of me, because they don’t care about behavior score, and they thought this is nothing like we’ve ever seen before. 

I am not here to tell you look at me I’m better than Ame. 

I am here to tell you, when it comes to gaining MMR, BEHAVIOR SCORE IS EVERYTHING. 

Literally, I’d rather have 12k behavior scoring HERALDS on my team EVERY SINGLE GAME, and I’ll climb to 17k MMR in one sitting. 

And I’d rather have that, than 4 to 8k behavior scoring people, with skill level that makes Ammar look like a hard noob feeder compared to them. 

That is, if Ame had 4k behavior score, I don’t want him on my team. I’d rather have a herald like Quinn with 12k behavior score instead (notice the joke I smuggled here). 

Again, I don’t care about convincing you of how good I am. I do that in-game. I’m here to tell you something you’d NEVER expect me to say. 

Behavior score WORKS, and it did it’s Job. AND IT IS ABSOLUTELY PERFECT, AND INFINITELY BETTER THAN MMR, when it comes to giving you balanced games and high quality games in terms of everything, except skill, to an extent that whatever quality of games increase you expect when you gain MMR, is nothing compared to the quality of games increase you gain every one thousand points of behavior score you gain. 

Again, I’d rather be 1 MMR and 12k behavior score, than 12k or even 17k MMR and 6k behavior score. 

It is that important, and it has worked as intended. 

The problem here is that after the fix, the door got shut, and you’re not ALLOWED to fix your behavior score, EVEN if you’ve changed. 

Obi Wan was right, you’ve changed. ~ Padme 

The only issue with behavior score, is climbing. 

Same with MMR. 

Not that the people who have high MMR are Hard noobs and that real deal skill exists only in crusader. 

Not that high behavior scoring people are toxic, and 4k are awesome friendly people. 

I literally believe every single one with below 6k behavior score belongs to Arkham Asylum for life. Every single one of them. No exception. Even me when I’ve been stuck with them for a while, you’ll become like them. Real life psychopathic narcissistic criminals with no morality whatsoever. Pure evil. 

And that’s why, if you’re a good person, you need to get out of there, by any means necessary, as long as the method you used does not get you permanently banned by the game developers like Mason. 

The only immoral thing you can do in this situation is to think you don’t NEED to climb out of low behavior score, as if your life depends on it. 

You either die a hero, or live long enough to become the villain. 

If you stay there, BECAUSE it is impossible to climb, you will become like them, sooner or later, it’s just a matter of time, AND IT’S GOING TO SPILL INTO YOUR REAL LIFE. 

I was immune to its negative effects because I am Darth Vader from the start. 

It is too late, for me, son.

So, the first finding is, THERE’S NOTHING WRONG WITH THE BEHAVIOR SCORING SYSTEM. YOU JUST NEED TO CLIMB. 

The second finding, you don’t need to play all 15 games ranked to gain the higher numbers. Only one or two games Max, and the rest all turbo, will do the trick. If the ranked games were flawless, you will gain the same 220 plus behavior score points, instead of the measly 80 points that makes you feel you’re going to take forever to climb. 

Second of all, you can’t try to win, and gain behavior score at the same time. You have to choose. 

Anakin, you have to choose. ~ Chancellor Palpatin 

The following tip, is the most mind-blowing finding of all time. Something that proves to you that you have a weak understanding of algorithms and how they work. 

Remember the post game survey, did you enjoy this game? 

You say yes, good game coordination. 

No, poor team coordination. 

And you think this survey is just for fun. And I know most of you idiots skip the survey altogether anyway. 

This survey is the DotA 2 secret algorithm, exposed for free. And you never noticed. 

DotA 2 developers, for some reason, consider 1 v 9 to be grief in and of itself, EVEN IF YOU DO IT TO WIN, with the intention of winning, and actually end up winning a hundred percent of your games because of it. 

Again, even if you win, you are what they call, DISRUPTIVE GAMEPLAY. 

There was GOOD TEAM COORDINATION, and you decided to DISRUPT that, by solo carrying the game, and winning not 5 v 5 with your team, but like a smurf, 1 v 9, DESPITE your team. 

Even if you won, you are a griefer, and you are eligible for losing behavior score in case you get reported. 

And that’s why you NEVER climb behavior score, especially in ranked. 

You were reported, and overwatch saw random jungling, split pushing, delayed timings, zero impact, a ton of kills, never joining team fights, and then said, guilty of grief. And the bots do it on their own without human verification or validation whatsoever. 

You will then be boiling with Rage, I DIDN’T GRIEF WHY DO I ALWAYS LOSE BEHAVIOR SCORE, because you don’t join every single team fight, and you are trying to 1 v 9 games. 

But all high immortal coaches recommend that for climbing MMR?!! 

Yes, because it works, given you’re already 12k behavior score. You didn’t ask them how can I climb MMR and simultaneously maintain my manicured behavior score climb at maximum rate. 

So they didn’t deceive you, from a certain point of view. 

From a certain point of view. ~ Obi Wan 

What else is in the survey. 

Smurf in the game ~ Bannable offense.

Game was a stomp ~ Unbalanced game, valve’s fault.

Wasn’t able to play my hero. My bad.

Friendly teammates. Also known as high behavior scoring teammates. 

Toxic behavior, also known as low behavior scoring people. 

The formula for climbing behavior score is not don’t pick carry. 

You will gain behavior score if you pick carry and lose behavior score if you pick support, if you violate the above findings. 

You lose behavior score, especially in turbo, as a carry, because you were jungling, even if you intended to win the game because of that decision, because this is poor team coordination, disruptive gameplay. If you join team fights from the start as a carry, you will gain behavior score, just like a support would do. It’s not because supports get reported less, it’s because they move with their team more, and rarely try to 1 v 9 with disregard to where their team is positioned on the map. That’s why IO shows the best results in terms of climbing behavior score, even if he feeds hard, because he is always tethered to someone.

Valve groups people with similar behavior together, disruptive people are all lumped together in low behavior score. And the coordinated people in high behavior score, contrary to popular belief, that good team coordination is something that is exclusive to high MMR or high immortal only. 9k plus behavior scoring Guardians have TI level coordination TO THE BEST OF THEIR ABILITY. 

Think like a success, Act like a success. 

In order to gain behavior score, you have to act like good behavior scoring people, until you no longer need to, that is, you’ve reached the point where the system completely trusts you, because you’ve reached peak behavior score, and can’t grief, even if you wanted to. Simply because, there’s no reason to grief, unless you are a griefer by nature.

Why doing less, is not going to get you to escape burnout.

Why you need to do more, and accomplish and create more, on a consistent and regular basis, in order to avoid fatigue, exhaustion, depression, lack of motivation and sense of meaning and fulfillment, and burnout.

The answer to your perpetual state of fatigue, exhaustion, low energy, depression, lack of motivation, and burnout, is to always do more. More achievement, accomplishment, progress, and productivity. More work, more outcome, more things done per day, week, month, year, decade, according to what’s meaningful and fulfilling to you, according to your standards, core values, what matters to you, and what’s most important to you. According to what’s most rewarding to you, and gives you the most and highest sense of accomplishment, achievement, reward, fulfillment, satisfaction, success, and happiness. That is what you need to do more of, to accomplish more of, in order to avoid burnout. Not doing less, to save your energy, and spend it wisely.

Doing less, will actually lead to more burnout in the long-term, because you will never have enough Dopamine.

Not having enough Dopamine means everything will be way more difficult to do.

Everything will feel like moving mountains. Even the simplest of tasks.

Everything will be too mentally and physically exhausting to do, no matter how easy or simple the task is.

And then you will find that you will be spending way too much energy, just to get the least amount of tasks or things done, even though you’re doing less, or aiming for doing or accomplishing less per day, or per week.

You will literally be spending more energy, doing the same things, or on the same things.

Let me say that again.

The same task will now need more energy to get it done. You will need more energy to accomplish the same type of tasks, work, or things, compared to what you will need to do the same, in case you had more dopamine in your system, to begin with.

The same thing, will be harder, more exhausting, more demanding of focus, energy, and time, when you are running on low dopamine, or when you have low dopamine when you attempt to do them, than when you have more dopamine, serotonin, and reward, in your system, before you get started.

So you will end up spending more energy, in order to do less stuff, just because of your general decision, to start doing less in life, or to work less, in a futile attempt to avoid the inevitable burnout.

In order to avoid burnout, or exhaustion, you ended up doing the very thing that leads to burnout, which is doing less, which depletes your system of dopamine, until everything becomes too energy demanding and consuming, which leads to hitting burnout prematurely, always.

Everything suddenly feels like moving mountains. Everything now needs you to spend an endless amount of energy just to get it over with, even if it’s the easiest thing ever. Even the most simple of tasks, ever.

Doing less, will always backfire. It will lead to nothing but depression, obsessive-compulsive disorder, fatigue, helplessness, hopelessness, lack of motivation, inspiration, and enthusiasm. Less energy, and apathy. Indifference. Loss of interest, and creativity. Loss of meaning of life. Cognitive decline, mental health and well-being decline. Mental fitness decline. Mental exhaustion all the time, before you even get started. Decline of intelligence and abilities over time. Less progress, less productivity, less overall life satisfaction and fulfilment. Less happiness. Less everything.

Doing less, does nothing but deplete your Energy, Dopamine, Serotonin, and Reward levels. Which will lead to depression, cognitive decline, low energy, exhaustion, major depressive disorder, and burnout, like no other.

By doing less, I’m referring to accomplishing less, in terms of what’s actually is meaningful for you. What’s actually worth it, for you, according to your core values, and what matters to you, and what’s important to you. What makes a difference, according to your standards, and what you think is true. What is actually rewarding, and feels like a major accomplishment or achievement, afterwards, for good, for you. What is true, to your most authentic self. What your highest self thinks is worthy of your time, life, health, energy, and effort, and leads to the highest sense of accomplishment, achievement, fulfillment, and satisfaction, you could ever have. According to you, your standards, and what you know is true for you.

What makes you happy, according to your definition of happiness. On your own terms. According to your own standards.

Doing more of that, is the only way out of burnout.

Nothing else works.

What bringing balance to the force actually means.

The prophecy, of the chosen one. And the fact that the dark side can never be destroyed. It’s an integral part of the force itself as a whole, and must always exist.

Think of balance as in stable versus unstable. Serenity. Peace. 

I sense a disturbance in the force. 

I sense great fear in you, young Skywalker. You have hate, you have anger, but you don’t use them. ~ Count Dooku

That is the very definition of unbalance of the force, with him at that time at least.

Even from an untrained Padawan you can sense that disturbance. 

Balance is the absence of disturbance that leaves the force unstable, unsettled. Like when you throw a stone at a pond. 

It has nothing to do with numbers or strength, but peace. 

There is no emotions, there is peace. 

Much to learn, you still have. 

I think by the dark side of the force Lucas always meant the force itself could be used in a dark way as in double edged weapon. Not that it’s a team that has to be balanced by the opposite team, otherwise it will be an unfair game. The force is a thing, that could be used for good, the light side of the force, and it could be used for and leads to and can magnify evil, if used another way, like the Sith use it. 

Jedi and Sith are not “taking” from the force, so when one side takes too much, they end up disrupting the balance. 

It’s the force itself that is in a state of unbalance, disturbance. As in upset, not mentally healthy and sane. This is from the view that the force is alive and has a will and feelings. Not just a physical thing that could be manipulated. 

Lucas could have said bring balance to the universe, but he kept insisting that actors say dark side “of the force” in the prequel trilogy, as opposed to just dark side like they used to say in the original trilogy, which could mean just being a bad person or evil. 

The force itself has a dark side. As in nature itself sometimes behaves as if it’s pure evil. And the Sith are using that dark side of the force itself, not the dark side of themselves, in order to become more powerful. 

The light side of the force is what the Jedi are exclusively using. That’s why it became light side of the force, as opposed to the good side only that was mentioned in the original trilogy. 

Like when Han Solo is sometimes a good person, but sometimes immoral. Same for the force. 

That’s why Luke was a good person despite using the dark side of the force sometimes. 

I do not fear the dark side as you do. ~ Anakin Skywalker 

Think of it like the ring of power Forged by Sauron, it consumes you, and turns you evil, even if it gave you nothing but power in the beginning. 

Cast into the fire. 

No. 

Destroy it! ISYLDUR!! 

The ring has it own will, own darkness. Same with the force itself. 

Wiping out the Sith does not erase the dark side of the force. It is always there, waiting to be consumed, to be used. 

The chosen one, because he is so powerful, will bring balance to the force, because he doesn’t need to move mountains in order to accomplish anything. 

That force sensitive conflict, war, erodes the will of all force users, and makes them in pain, suffering. Exhaustion. The constant pressure of war. 

That leaves the force unbalanced. Wounded. Depleted. Drained. Tired of all this. All the conflict and disturbance. 

The dark side of the force cannot be destroyed, at least without destroying the entirety of the force itself, both light and dark and everything in between.

The prophecy of the chosen one included destroying the Sith, not the dark side of the force itself.

You don’t know the power, of the dark side.

The power of the dark side of the force and using it, not the power of force sensitive beings when they become evil.

The chosen one, like Neo did, ended the war, and put an end to conflict, which restored peace, to the universe, and the force. 

What do you want? 

Peace. ~ Neo 

The one mindset shift you need to become high immortal in DotA 2.

Why are you trapped in low MMR for years, despite having the potential to become the new Ame or Yatoro.

Some people ARE low MMR by nature. This is as good as it can get when it comes to them. 

There’s nothing wrong with that, this is what low MMR exists for. 

Telling low MMR people that there are things that if they work on they will naturally end up high MMR over a prolonged period of time is hypocritical to say the least, misleading, and outright malevolent from a certain point of view. 

They will not gain MMR, even if they work on EVERYTHING. Nothing will ever change, as long as they are slow. 

If you don’t look at the entirety of low MMR and say, why are these people so freaking slow it’s like they’re intentionally griefing or something, you don’t belong to high MMR, and you will never get there, even if you fix everything. 

That said though, if you have what it takes, if you are trapped in low MMR, and have the potential to be high MMR, then this message is for you. 

The force is strong with you, but you’re not a Jedi yet. ~ Darth Vader

Most of you think man, this game is so boring, I have to 1 v 9 every single game just to not heavily lose the game. I’ll just wait until the fun begins, until I can fight, which drags until you’re six slotted, and then you can be fast again. 

Run as fast as you can. 

As fast as I can? 

As fast as you can. ~ The Incredibles 

Problem is, you never try to run that fast, until you’re six slotted. 

Or until you’re ready. 

Are you trying to say that I can dodge bullets? 

I say when you’re ready, you won’t have to. ~ Morpheus 

So you think you have to wait that initial boring part out, until you’re ready to fight, and then you go ham. Before that, it is not safe. 

And that is why you fail. Your teammates will feed, your enemies will suddenly take too long to die, and they will just go high ground to end by passively hitting the buildings, instead of killing everyone and then worry about ending the game through a quick high ground push. 

But there is a way. 

What if I told you that the key to victory, the key to getting out of low MMR, is to run as fast as you can, from the start, from second one, from the very first lane wave. 

Aim to CS every single lane creep, especially the first wave, including denying every single creep in lane. Yes, all eight creeps every single wave, while harassing the enemies nonstop in-between, and surviving it, as if you’re high immortal. 

You will then be able to utilize the edge you have over your enemies from the start, which is your cognitive higher processing speed, to your advantage, from the start, from second one, and never lose to people who are slower than you ever again. 

The point of this is not gold. Not networth. AFK farming in the jungle the same amount of gold will not grant you the same results. 

It is about defeating your enemies from the start, from the very beginning of the game, and not just when you have the networth late game that allows you to easily do so. The only games you lose in low MMR are the ones you were too underfarmed to have an impact or be able to do anything to stop your enemies from ending the game. 

You are faster than all your enemies. Start acting like it, from the start, and not just when you’re six slotted. 

See you in high immortal. 

No more training do you require. Already know that, which you need. ~ Master Yoda 

There’s hope for you yet. ~ Anakin Skywalker 

Crystal Maiden is no longer a hard support.

She is now a late match hard nuker magic damage dealer mage hero.

In ranked, at least.

Unless you’re boosting, and a TI player, you probably are only slightly ahead of the MMR bracket you’re currently “stuck” in. 

Crystal Maiden is now a late match hard Mage Nuker, just like invoker, but without being OP since level three or so, like invoker. 

Invoker is not a physical damage Carry, but he is still a core very strong late game and he scales. 

So does Crystal Maiden. 

She should no longer be classified as a support, but she cannot be safe laner, Mid, or Offlane either. 

She is awesome, and I’m a Grandmaster on her. 

But she is extremely horrible early game, as in your safe laner juggernaut is the one supporting you and saving your life, not the other way around. 

Late game she is unkillable and capable of turning ANY 5 v 5 team fight upside down. 

She just needs to get Six slotted. 

I’d rather be a Six slotted Crystal Maiden than a six slotted terror blade late game if you know what I mean. 

Terror Blade has to hit every single hero in a single target manner until the kill happens. And he has to survive. The PA will blink abyssal him and he’ll just die instantly. 

But with the bad girl Crystal, however, no one can touch you late game, even if you don’t buy a single damage item. No ethereal blade, no dagon, no parasma, no nothing. 

Your attack speed will suddenly become slow like you’re attacking an enchantress. 

And you will take heavy magical damage nonstop. 

Just don’t ulti during the enemy BKB, no matter what. 

Just wait six seconds, and then jump. 

Is it cold in here, or is it just me. 

You will have a hundred percent lose rate in ranked games because the hero is unplayable in normal mode DotA until very late game, not your fault. 

And if you AFK farm until that happens, insta reported ban with overwatch conviction because of freaking role abuse. They will never understand that hard support role on Crystal Maiden is obsolete, and there is no current other role that fits her, not even position four. 

You are a late match nuker mage. 

Accept it.