It is called matchmaking rating for a reason. In order to rank up, you have to become like them, one of them. Gaining MMR is not about working hard until you get there. It’s about improving enough, and getting better in every way imaginable, until you deserve to climb.
You think you will just play HARD and win several times in a row and then end up climbing MMR and ranking up.
Might work for a few games, but will not get you higher than two stars at most.
Here’s why.
The algorithm doesn’t want you to climb.
NOT BECAUSE THE ALGORITHM IS RIGGED.
But because the algorithm exists to protect people at the top from getting people who don’t belong there to the Best of its ability.
Think low MMR people complain about smurfs, and high immortal people complain about account buyers.
Account buyers are simply people who suck, and who don’t belong there, regardless of whether or not they “bought” their account.
It is a word used by gamers to mean hard noob in my games. How come he is here, he is so bad he must be an account buyer. That’s why valve doesn’t ban them, because there’s no penalty for being bad or hard noob.
They just send them to where they belong, through mandated losing streaks.
Mandated losing streaks exist to create a barrier between you and any high MMR bracket that you don’t belong to. The further away you are from that bracket in terms of skill, competence, abilities, performance, capabilities, knowledge, speed, and capacity to win games, the longer the losing streaks will be, in order to make sure you never end up getting there by accident.
The matchmaking system exists in order to place you where you belong.
With people of “similar skill”.
It is not something that you earn through hard work like a salary or something.
That’s why you try hard for years to gain MMR, but you’re still stuck in your bracket despite doing everything right.
You don’t deserve a rank, just because you won a bunch of games in a row.
You must understand that ranks in DotA and MMR are not things that exist in vacuum. They are not absolute.
They are all about how good you are in relation to or relative to the rest of humanity playing DotA.
As in how you compare, to the rest of us. To every single player who ever existed.
You think that if you win a thousand games in a row in Herald playing only against heralds that you deserve 20k MMR because of that.
This is how you view MMR. Something like a win percentage.
But if you take a look at yourself, you are still a herald. Just a herald who won too many times in a row, but still a true herald.
Why? I’m not trying to discourage you. Compared to Crusaders for example, you are horrible. So the matchmaking system WILL MOVE MOUNTAINS trying to make you never touch Crusader your whole life. Because you don’t belong there. Period.
That’s why you get an endless losing streak AFTER the winning streak RIGHT BEFORE YOU HIT THE NEW RANK. Right when you are 90 percent away from the next rank.
The losing streak begins. It is not random. And it is not because of forced 50.
It is to prevent you from winning a couple more games and then calibrating somewhere higher where you don’t belong. You are not a Crusader. If the unwinnable mandated losing streak games never happened, YOU WILL EVENTUALLY BRUTE FORCE YOUR WAY TO CRUSADER AND SUCCESSFULLY RANK UP. But you are not good enough to be a Crusader.
To prevent that atrocity from happening, the system takes action and gives you a series of UNWINNABLE GAMES in a row until you end up TOO far away from Crusader to an extent that there’s no chance you can randomly hit Crusader again despite not having what it takes to be a Crusader.
Winning is not the way to rank up.
By changing nothing, nothing changes.
You must understand that the mandated losing streaks will NEVER happen to a high immortal smurf in your bracket, because the system has ALREADY detected that they belong to high immortal. To 12k plus MMR or Rank 500 plus or whatever. From how they play. From what they overcome in games. From who they face and stomp against DESPITE having bad support and bad teammates. From the data and the statistics of everything that takes place in your games. Just like a human being looks at you and says you’re 2k MMR not 9k, the algorithm does the same. It knows you won, but it also knows that you are identical to the average good 2k player, not 9k. There’s nothing in common between you and 9k people.
I personally tested this. I played like TI players would play in my situation. I won TEN games in a row. That’s a hundred percent win rate, out of ten games, and I’m not smurfing. Each game wasn’t randomly won. It was a one sided stomp 1 v 9 because I played well. Every single one of them. Regardless of teammates. I didn’t get passive wins, I didn’t get smurfs on my side, nothing. All the unwinnable games that I would’ve easily lost in the past, I won them, because I played identical to TI players in every way, but with my own builds and approach to ending games. There’s not a single game that I played like this since then that I have lost, even when I’m tired and underslept.
Conclusion: the algorithm looks at you, and sees who are you the most close to in terms of everything, and then does one thing. Does not give you unwinnable games throughout your climb. Which makes your climb to wherever you truly belong, inevitable. Just a matter of time.
What you need to do?
Improve, and then show the algorithm the new version of you. Play better. Don’t try to win despite being bad. The algorithm has to “see”, that you really have improved. That you really are better now, and you deserve to climb.
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