Don’t 1 v 9 ranked games in DotA 2 in order to gain MMR. It’s an obsolete strategy. It no longer works. At least it’s unsustainable in the long run.

Don’t try it. ~ Master Kenobi

You underestimate my power.

If you’re trying to climb out of low MMR in DotA 2, do not attempt to solo carry every single game, with disregard to your teammates. You will fail.

Let others do it for you, for free, stay behind them ALL GAME LONG, and avoid the excruciating smurf pool that inevitably follows if you tried. 

I was shocked to see high immortals and pro players join every single team fight every single game even if they have zero impact with heroes like faceless void, phantom Lancer, antimage, etc. 

They never 1 v 9. 

You must understand that 1 v 9 is not a sarcastic term to say I won despite hard noob teammates. 

It’s playing as if your teammates don’t exist. EVEN IF THEY’RE WINNING EARLY GAME. 

You still didn’t check the map, ask where’s my share of the loot, or join in on the madness. 

You just farmed, until it’s too late for the enemies to stop you. 

Until the point of no return. 

Until the enemies think to themselves, what’s going on over here? Why are we suddenly dying like ants around the map?? We were winning all game long. 

Until the sky rained fire.. 

And then you said with a wicked smile on your face; Let battle be joined.

Jokes aside, it has a very limited potential to work back to back for over a hundred games.

You will be delayed by the smurf pool, heavily. 

People will focus on you, kill you once, and then go end instantly. Your underfarmed potato teammates won’t stop them. 

Stay behind the cores, and make sure they never die, is a way better strategy to climb out of low MMR. 

Always fight with them, but don’t tank any sudden area damage that may get thrown in their faces when they go for kills. Stay behind, and wait for the right moment to strike, when you are certain you can make it out alive. 

If there’s no fighting, you can farm in between, without griefing the farm of your cores. 

Position 4 is perfect for this role. The problem with position 5 is that you’ll always be a squishy support that is easy to kill. You will lose late game because of that. Pick a highly survivable high DPS support hero that does not take forever to become capable of fighting. The earlier you can join team fights, the better. Queen of Pain is a perfect example for that, and she is designed to be a perfect position 4. You will be weak as a mid hero late game because you’re not unkillable. You don’t want to be the main focus of your enemies. Become illusive. Never die, no matter what. And stay always behind your cores, ready for battle, with full mana and HP. 

There’s no surrender button in DotA, for better or for worse. It means, you will never kill your enemy heroes endlessly into submission. They will not give up, and you are going to lose because of that. 

You already made forty to sixty plus kills already. And you’re exhausted. What more can I do to climb and win? 

But if you make sure your carries never die, they will keep chasing kills and pushing towers, buildings, and objectives, like automated bots with no sign of psychological exhaustion or depletion in sight. They are happy with you, because what you’re doing, the kind of help and support you’re offering, is unusual, unprecedented, in low MMR. 

And that makes them play at their absolute best. 

If you attempt to solo carry the game on the other hand, regardless of what your teammates are doing, they will get tilted, give up, and stop trying as hard. They will play at their worst, or at least below average performance. 

Remember, you can only win if your teammates are strong and well farmed. You can very rarely win in case they are underperforming or outright griefing. You can only rarely win with hard noob very bad teammates on your side. 

You will climb, if you never lose a winnable game, that you could win, if everything goes right. 

Do not lose those games, and watch your MMR passively climb and increase over time, without even trying. 

You will find yourself sometimes supporting your offlaner for around five to seven minutes, and then you will go help the safe laner, simply because his hard support specialist is already helping and supporting him from the start, and you will be the third. Together, you will be able to protect him much more easily, than if you try to win your side lane with only one core while enemy mid is rotating for easy ganks and kills. 

Ward sentries off of cool down, regardless. 

Team fighting is a must. Don’t listen to any high immortal who tells you to solo carry games in low MMR. 

They don’t know what they’re talking about.

Mind-blowing behavior score findings you need to know.

The real reason why you can’t climb behavior score in DotA 2, regardless of performance or improvement.

Disruptive gameplay, and what it really means. Why didn’t valve just call it toxic gameplay.

Finding number one. 

People above 9k behavior score are awesome. I will never lose games because of them, ever. Even if they are herald I hard noobs. I will only lose because I was too tired but I wanted to play DotA anyway. For two reasons, I can’t lose when I’m at peak shape, and with high behavior scoring people, not because they are good when it comes to skill, but because of the nature of the people. They are.. human, to say the least. This is regardless of smurfs, because wherever I am, I AM THE SMURF, I AM THE GUY WHO KNOCKS ON THE DOOR, and I have deleted multiple accounts where I had 70 percent plus win rate with people who are boosting in the smurf pool with a hundred percent win rate with a rampage every game to calibrate divine and then keep winning in ranked afterwards until 10k plus MMR. 

They ABANDONED because of me, because they don’t care about behavior score, and they thought this is nothing like we’ve ever seen before. 

I am not here to tell you look at me I’m better than Ame. 

I am here to tell you, when it comes to gaining MMR, BEHAVIOR SCORE IS EVERYTHING. 

Literally, I’d rather have 12k behavior scoring HERALDS on my team EVERY SINGLE GAME, and I’ll climb to 17k MMR in one sitting. 

And I’d rather have that, than 4 to 8k behavior scoring people, with skill level that makes Ammar look like a hard noob feeder compared to them. 

That is, if Ame had 4k behavior score, I don’t want him on my team. I’d rather have a herald like Quinn with 12k behavior score instead (notice the joke I smuggled here). 

Again, I don’t care about convincing you of how good I am. I do that in-game. I’m here to tell you something you’d NEVER expect me to say. 

Behavior score WORKS, and it did it’s Job. AND IT IS ABSOLUTELY PERFECT, AND INFINITELY BETTER THAN MMR, when it comes to giving you balanced games and high quality games in terms of everything, except skill, to an extent that whatever quality of games increase you expect when you gain MMR, is nothing compared to the quality of games increase you gain every one thousand points of behavior score you gain. 

Again, I’d rather be 1 MMR and 12k behavior score, than 12k or even 17k MMR and 6k behavior score. 

It is that important, and it has worked as intended. 

The problem here is that after the fix, the door got shut, and you’re not ALLOWED to fix your behavior score, EVEN if you’ve changed. 

Obi Wan was right, you’ve changed. ~ Padme 

The only issue with behavior score, is climbing. 

Same with MMR. 

Not that the people who have high MMR are Hard noobs and that real deal skill exists only in crusader. 

Not that high behavior scoring people are toxic, and 4k are awesome friendly people. 

I literally believe every single one with below 6k behavior score belongs to Arkham Asylum for life. Every single one of them. No exception. Even me when I’ve been stuck with them for a while, you’ll become like them. Real life psychopathic narcissistic criminals with no morality whatsoever. Pure evil. 

And that’s why, if you’re a good person, you need to get out of there, by any means necessary, as long as the method you used does not get you permanently banned by the game developers like Mason. 

The only immoral thing you can do in this situation is to think you don’t NEED to climb out of low behavior score, as if your life depends on it. 

You either die a hero, or live long enough to become the villain. 

If you stay there, BECAUSE it is impossible to climb, you will become like them, sooner or later, it’s just a matter of time, AND IT’S GOING TO SPILL INTO YOUR REAL LIFE. 

I was immune to its negative effects because I am Darth Vader from the start. 

It is too late, for me, son.

So, the first finding is, THERE’S NOTHING WRONG WITH THE BEHAVIOR SCORING SYSTEM. YOU JUST NEED TO CLIMB. 

The second finding, you don’t need to play all 15 games ranked to gain the higher numbers. Only one or two games Max, and the rest all turbo, will do the trick. If the ranked games were flawless, you will gain the same 220 plus behavior score points, instead of the measly 80 points that makes you feel you’re going to take forever to climb. 

Second of all, you can’t try to win, and gain behavior score at the same time. You have to choose. 

Anakin, you have to choose. ~ Chancellor Palpatin 

The following tip, is the most mind-blowing finding of all time. Something that proves to you that you have a weak understanding of algorithms and how they work. 

Remember the post game survey, did you enjoy this game? 

You say yes, good game coordination. 

No, poor team coordination. 

And you think this survey is just for fun. And I know most of you idiots skip the survey altogether anyway. 

This survey is the DotA 2 secret algorithm, exposed for free. And you never noticed. 

DotA 2 developers, for some reason, consider 1 v 9 to be grief in and of itself, EVEN IF YOU DO IT TO WIN, with the intention of winning, and actually end up winning a hundred percent of your games because of it. 

Again, even if you win, you are what they call, DISRUPTIVE GAMEPLAY. 

There was GOOD TEAM COORDINATION, and you decided to DISRUPT that, by solo carrying the game, and winning not 5 v 5 with your team, but like a smurf, 1 v 9, DESPITE your team. 

Even if you won, you are a griefer, and you are eligible for losing behavior score in case you get reported. 

And that’s why you NEVER climb behavior score, especially in ranked. 

You were reported, and overwatch saw random jungling, split pushing, delayed timings, zero impact, a ton of kills, never joining team fights, and then said, guilty of grief. And the bots do it on their own without human verification or validation whatsoever. 

You will then be boiling with Rage, I DIDN’T GRIEF WHY DO I ALWAYS LOSE BEHAVIOR SCORE, because you don’t join every single team fight, and you are trying to 1 v 9 games. 

But all high immortal coaches recommend that for climbing MMR?!! 

Yes, because it works, given you’re already 12k behavior score. You didn’t ask them how can I climb MMR and simultaneously maintain my manicured behavior score climb at maximum rate. 

So they didn’t deceive you, from a certain point of view. 

From a certain point of view. ~ Obi Wan 

What else is in the survey. 

Smurf in the game ~ Bannable offense.

Game was a stomp ~ Unbalanced game, valve’s fault.

Wasn’t able to play my hero. My bad.

Friendly teammates. Also known as high behavior scoring teammates. 

Toxic behavior, also known as low behavior scoring people. 

The formula for climbing behavior score is not don’t pick carry. 

You will gain behavior score if you pick carry and lose behavior score if you pick support, if you violate the above findings. 

You lose behavior score, especially in turbo, as a carry, because you were jungling, even if you intended to win the game because of that decision, because this is poor team coordination, disruptive gameplay. If you join team fights from the start as a carry, you will gain behavior score, just like a support would do. It’s not because supports get reported less, it’s because they move with their team more, and rarely try to 1 v 9 with disregard to where their team is positioned on the map. That’s why IO shows the best results in terms of climbing behavior score, even if he feeds hard, because he is always tethered to someone.

Valve groups people with similar behavior together, disruptive people are all lumped together in low behavior score. And the coordinated people in high behavior score, contrary to popular belief, that good team coordination is something that is exclusive to high MMR or high immortal only. 9k plus behavior scoring Guardians have TI level coordination TO THE BEST OF THEIR ABILITY. 

Think like a success, Act like a success. 

In order to gain behavior score, you have to act like good behavior scoring people, until you no longer need to, that is, you’ve reached the point where the system completely trusts you, because you’ve reached peak behavior score, and can’t grief, even if you wanted to. Simply because, there’s no reason to grief, unless you are a griefer by nature.