The reason why you can’t climb MMR in DotA 2, no matter what, regardless of improvement.

Valve has to be legally forced to sell the game to another company and answer for their crimes of corruption and abuse and violence enabling in international court.

Corruption on an unprecedented level. Disgusting.

At least one high immortal smurf on enemy team Every Single Game with 300 or below games with a hundred percent win rate.

That is a crime. Fraud.

They call that ideal 5 very close balanced perfect. They waste our time and health.

Smurfs are grouped together on enemy team every single game against normal people. Up to 4 high immortal smurfs. At least one. Until you lose 2000 MMR, and then they give you normal people.

You lose MMR even if games are unwinnable and unbalanced.

All games from herald I until high immortal are of equal difficulty with the same difficulty of winning for the same person.

A herald will have the same win rate in Herald I and 17k MMR.

Ame will have the same 55 percent win rate he has in 17k plus MMR that he will have at zero MMR herald I.

Again, difficulty is identical. Games don’t get easier the lower your MMR. Games don’t get harder the higher the MMR. You get the same people with the same difficulty anyway, regardless of your MMR.

They look at your hero ban list, and pick two of them, and then search for smurfs or map hackers with a hundred percent win rate on those heroes, who spam them every single game, and then algorithm says insert both of them on enemy team to make account verified as a non-smurfing account never climb and always lose just for daring to commit the crime of PLAYING BETTER THAN HIS BRACKET.

Valve never bans the main accounts of smurfs for a reason. They need them, to keep you from climbing. Or even winning and HAVING FUN, in unranked.

This is how they keep the snowflakes at the top from complaining about account buyers. We are all account buyers to TI players. They don’t want those snowflakes to quit, like Quinn did recently.

So they decide to keep the smurfs, and teach their algorithm that they can only appear in games together, against non-smurfing accounts.

And then watch more smurfs on Reddit keep saying skill issue. To gaslight the masses.

Game is rigged. Valve has to go.

Thank you.

We need more, and better video content, for DotA 2.

TI players are not necessarily the best. They are just the people who got there.

We need more educational DotA 2 content that is standardized, formal, all inclusive, fully detailed, contains all there is when it comes to DotA 2, like the DotA 2 wiki, but in video format, on YouTube. Content that takes players from zero to hero, so that the only thing that is holding people back from winning, climbing MMR, competing professionally, even in TI, is not lack of knowledge, but lack of skill and ability. Simply put, you can then comfortably say, if you don’t make it, you simply don’t have what it takes. Not that knowledge is completely hidden from you, or locked behind financial barriers.

We need content that takes all players from zero to hero, from herald to high immortal. So that, only skill and ability and IQ, shall hold you back from competing with the greats.

I watched pros play their pubs for years in the DotA 2 client. Trying to learn. 

Maybe Quinn is tilted, don’t judge. He is here for practice, not to flex. 

Maybe Yatoro is playing while drunk. Maybe he’s sad. 

I give them excuses, but they are nothing compared to any random smurf I encounter with multiple VAC bans on record and multiple game bans on record in terms of EVERYTHING. 

And then I watch Quinn in TI the last two years, and I think to myself, is this guy top 10, and second place in TI? How come? 

And then the final nail in the coffin. Topson last year, TI 2024, average herald I smurf. Identical in every way. I thought I’d see a literal God in mid IN A GAME HE WON, but, I was embarrassed for him. 

Disappointed humongously, colossally, endlessly, to say the least, in every way. Shocked, at how SLOW, he is. 

Let me explain. Imagine living under extremely harsh conditions in the Navy Seal department of the US military. 

And then looking at tough people who brag about how strong they are like Jeff Nippard or even Andrew Tate who thinks he’s the ultimate alpha male. And then thinking to yourself, is this it? Is this all you can conjure you Saruman? 

And then you laugh at other people worshipping them. 

I am not smurfing. But I have lost count of how many times my “hard noob feeder” teammates have suddenly risen from the dead, rallying around me, PROTECTING me with their lives, in games where the score was 50 – 8 at minute 25 or so, until I showed up. 

I am not here trying to convince you. I’m here asking, is there a way to passively climb MMR like you guys did, without having to go full blown “I’ll kill them, I’ll kill them all.” John Wick, chapter 2, mode?

This is like measuring people’s IQ based upon the size of their bank account. Your MMR does not equal to or even directly correlate with how good you are at the game, necessarily.

People at TI are like my children. I don’t want to stomp on them. I want to help them. 

If I go all in, it’d be something like, master Skywalker, there are too many of them, what are we going to do?

Even in TI my friend. I can go as far as saying, especially in TI. 

I’m asking for help here because YouTube videos are boring coaching sessions that take an hour plus long even though content that is actually educational, even if not new to me, could be summed up, much less explained in full detail, in two minutes.

I asked zquixotix for a series that takes the herald player from zero to hero, from herald to high immortal, but he didn’t respond.

Pain DotA has a good video about that, but he just mentions titles, no full complete training.

And BSJ requires me to be a multi-millionaire to get full training until my skills are complete if you know what I mean. He’s American and his prices are astronomical, and he doesn’t have time for me. I wish I was in Eri Neeman’s place, I would’ve been high immortal long ago.

Please be respectful when responding. You never know who you’re talking to could be in a few years.

High immortal, and proud.

Pursuing higher MMR in DotA 2 is worth it. It is not a waste of time or energy.

Gaining MMR is not an addiction, or a bad thing, in the slightest.

It’s the cure.

Failing to gain MMR, however, is the problem. Not having it, or having too little of it, is the problem. Not having high enough MMR, if you really care about DotA at all, is a problem. And it has nothing to do with the quality of your games. You get balanced high quality games in unranked, provided you have maximum behavior score and communication score.

The endless pursuit of it, however, without ever attaining any of it, is what could be considered a total waste of time and energy.

That is, if you’re gaining MMR, you’re on the right track. Keep going. Yes, it’s worth it.

But if you’re spending all your time and energy trying to gain MMR, and failing at it, that’s what’s a total waste of time, energy, and life. Like the pursuit of any goal that is unattainable, as in impossible to attain, ever.

That does not necessarily mean you should think small, settle for less, or lower your standards. That doesn’t mean give up on your dreams and goals, because they’re unattainable, and too hard to get.

But I just wanted to clarify, that if it were possible for you to gain MMR in DotA 2, and you went all in, and you gave it your all, and you gave it all your time and energy, even if for years, that it’ll still be totally and absolutely worth it, and it’s not because it is addictive. It’s because it is worthy of attaining. Worthy of having. It is simply, worth it. It means serotonin. More Serotonin and Dopamine all the time, regardless.

Your placement in the competence and dominance hierarchy affects your serotonin levels.

It is not like chasing pleasure that is fleeting. That is what you get from winning in unranked. It doesn’t last.

But gaining MMR, and staying high MMR, is permanent. Long-term positive effect on your mental health and well-being.

It is like getting promoted in your company, as opposed to getting a raise.

It does not ruin your life. It fixes it.

It has nothing to do with winning. It has nothing to do with addiction. It has nothing to do with empty meaningless pleasure that changes nothing. It means better mental health, and neurological functioning. Especially executive functioning. Psychological well-being, mental well-being, emotional well-being, everything gets fixed.

Simply because it means, you’re better.

Success, is the answer.

Nothing can make you happy like success.

Nothing can make you feel good like success.

Nothing can compete with the happiness that comes directly from success.

Nothing can ever make you feel good or be happy like being successful. Nothing. No competition possible.

Nothing there is, can make you happy, like success, and being successful. 

Guys listen to me. The behavior scoring system of DotA 2 is flawless, and perfect.

There’s nothing to criticize about it. It has successfully made the impossible happen. You just need to climb, by any means necessary.

Believe me. 

I never said 12k behavior scoring people are bad in any way shape or form there is. 

I never said low behavior scoring people are good in any way shape or form imaginable there is.

This means one thing. 

The system has finally did it. 

Isolation. Instead of manually perma banning people for life because they are super toxic they should never be allowed an internet connection in the first place, for life. 

They have created a system that says, you’re not perma banned yet, but forget about playing with us ever again. 

You will NEVER, and I mean NEVER, appear in our games EVER again, no matter what. 

Simply because your behavior score is too low, and it is IMPOSSIBLE for you to climb back up, no matter what you do or how hard you try, no matter what. 

And you are not allowed to create a smurf account, which means, you are not allowed to play DotA ever again. No matter what. 

Unless.. 

Unless you change. 

You see, narcissistic psychopaths NEVER change, even if their lives depend on it. They will NEVER change. 

I haven’t seen an aggregation of psychopathic people ANYWHERE in the whole space-time in the entirety of the multiverse like there is in low behavior score DotA. 

It is impossible. Not even in maximum security prisons. 

But it is almost a hundred percent of people trapped in perpetual low behavior score DotA for life. 

They will never get out of there. NEVER. 

Good riddance. 

On the other hand, the magnitude of how much sunshine and rainbows people in high behavior score DotA is, is eye watering. And is almost a hundred percent of the people in high behavior score DotA. 

I love that. 

It is not the absence of toxicity, it’s the fact that they are good people. As in you’re a good person. Not necessarily nice or polite, but good. Morally good. As in good side, versus dark side. It doesn’t mean they are soft, snowflakes, nice, or weak. 

Valve did this. 

Valve has successfully accomplished this. 

Segregation. Isolation. Good, versus bad, until pure evil, at rock bottom. 

On that we agree. 

How hard it is currently to climb behavior score is actually a thing to be grateful for. It is what prevents swarms of VAC banned people, game banned people, psychopathic narcissistic people, and griefers, map hackers, and smurfs, from ever climbing. 

But valve, please just open the door for me for once, just to climb, and then shut it back again, once I’m up in the safe zone.

This is what keeps us protected from these people. They are the absolute worst. 

Please, understand this. You need to stop chasing MMR, and even stop trying to win, because all you need is to gain behavior score, by any means necessary. 

Think, if overwatch saw me now, will they say guilty, or not. 

And they are watching every millisecond my friend. Because you are being reported, every millisecond, by enemies, before teammates, even when you don’t grief, in low behavior score. 

Pretend. Don’t do the right thing, from your perspective. 

Do what if all overwatch in the world combined saw, they will all say, acquitted. Not guilty. 

This, gives you trust by the system, and then you will find yourself playing even with 10k behavior scoring people, even if you’re 3k, because you are deemed as good enough to play that high. And then you’ll get reported less, and over time, climb swiftly. Until you’re out of this absolute hell, for good.

Do not use chat wheel, especially all chat chat wheel, that the enemy team sees. Even if it says I love you all really and seriously from the bottom of my heart, and I wish you a happy life and the best for the rest of your life.

That is, even if the timing of the chat wheel usage is not a grief. And even if the content of the chat wheel in and of itself is not a grief.

Whether or not it’s a voice line of a talent or team eSports player or commentator or streamer, or a hero chat wheel voice line that you passively get for free by leveling up your hero.

For example, Lion says to hell with you. 

Lina says what a punk.

Drow says Amateur. 

Tsunami says imagine if you had a BKB. 

All minus 1k behavior score, if reported by multiple people at the same time at time of occurrence.

Do not use team chat wheel as well. 

Even if it says well played, or relax, you’re doing fine.

I had my behavior score climb slowed down a ton because I picked crystal maiden and was a super fun girl that kept laughing and saying it just keeps getting better, and using all her super cool voice lines which are ultra awesome. 

Minus 300 to 500 behavior scoring points per update. Despite picking a support and doing everything right. 

The formula isn’t play ranked. The formula isn’t pick support only. 

You will lose even if you do those things. If you use chat wheel. 

In addition, don’t type. 

Your keyboard is for ability usage only. Don’t ever use it to say anything, even if you will literally lose MMR because you didn’t say it, even if it is harmless and nice like I love you guys, you’re the best team ever. We’re going to win this easily.

Do not ping, no matter what. 

Do not draw on the map. 

Do not say thank you. 

Always join team fights and use spells so they look like they are on cool down before you die. 

Do not hold spells for the perfect timing. 

Do not pick carry, mid or offlane. 

Join every single team fight, no matter what, even if arteezy told you not to join that specific team fight if you want to win more in DotA. 

Stay in lane and don’t roam until after 7 minutes. No rotations, even if successful. 

Help your carry, and hit enemy heroes nonstop in lane, and don’t die no matter what in the laning phase. Die in team fights, not at first (feeder, reported), or at the end of the fight (griefer doesn’t help, reported).

Let the enemy END, if they are winning. Don’t try to move mountains to stop them. Get your update, and leave. Finish the games faster. As long as you “fought and died” no one will blame you. You will not lose behavior score. 

You will get reported every single game. Doing the above points will invalidate those reports. 

Do not play common well known supports, where people know how they are supposed to play, and they will report you when you improvise or deviate from the norm. Pick unheard of supports. 

Make your carries grateful for your support. Then they’ll commend and rarely report. 

Do not predict victory at the beginning of the game. 

Do not engage with the narcissist. No contact, until you’re free, for good.